Abstract: Education continually maintains challenges evidenced through an evolution since its origins. The process of learning in education must be conceived in a decentralized and collaboration context day to day, in addition, the rapid and deep technological transformation carried out at the end of the 20th century and the beginning of the 21st century, especially in the Information and Communications Technologies (ICT), confronts universities with greater pressure to demonstrate the effectiveness of their educational efforts and improvement of the teaching-learning environment. Collective intelligence (CI) is an emerging field that already has a significant impact in many areas and it will have great implications for education, not only from the side of new methodologies but also as a challenge for education, which is currently more focused on the individual that in the collective. This article proposes a model of Collective Intelligence Education with ICT, combining two strategies: the management of ideas and assessment in real time, in the class. A collaborative platform called FABRICIUS has been created; it supports these two elements to foster collaboration, empowerment and student engagement in the learning process. This research proposes a list of metrics to measure individual and collective performance of a course. Findings of 11 trials in Europe and Latin America show the efficiency of the model. Finally, the necessity of connecting university management and innovation in this field is discussed
Authors: Jaime Meza, Karina Mendoza, Leticia Vaca-Cárdenas and Alex Jimenez
Abstract: Due to the high occurrences of landslides in the Metropolitan District of Quito, we have tried to determine by a variety of methods the occurrence probability of the mass movements in order to adopt countermeasures in prevention and mitigation reducing both, human and economic losses. Unfortunately, the increasing population density present in the city, is growing in areas near streams, representing settlements with a high risk of potential suffering of irreparable losses for the corresponding population and their infrastructure. Therefore, we focused in a zone where the recurrence of landslides is evident applying Geographic Information Systems, which has been based on mathematical algorithms and fuzzy logic. This application allowed to model different phenomena, such as the estimation of the probability of occurrence of landslides in Northern Quito. The used algorithm has been verified with a landslide inventory obtained from photo interpretation and field verification. Therefore, we present how the combination of modeling techniques such as the Fuzzy Logic and the application of a multi-criteria evaluation may result beneficiary in obtaining tighter and more real values representing the past, present and future landslide hazard phenomenon and their potential extensions in the studied zones.
Authors: Raquel Zafrir Vallejo, Oswaldo Padilla, Mario Cruz D´Howitt, Theofilos Toulkeridis, Fabián Rodríguez, Fernando Mato and Byron Morales Muñoz
Abstract: Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are taking advantage of technology to get a real development. Therapists realize the benefits of using serious games as the assistive tool in psychotherapy. Thus, this research examines relevant issues regarding Dyspraxia disorders in children a presents a comparative study between two therapies methods, one using a manual puzzle and other using ATHYNOS, an Augmented Reality Serious Game developed to help children with the Dyspraxia to improve their motor skills and hand-eye coordination through technology. The analysis of data results showed that exist a significant difference between both methods, proving that children playing with ATHYNOS got less time in the activity execution and got better performance.
Authors: Diego Avila-Pesantez, Leticia Vaca-Cardenas, Luis A. Rivera, Lourdes Zuniga and L. Miriam Avila